Each group then presents their country to the others, through short performances and improvised scenes.
Once the characters and worlds have been created, it’s time to experiment!
During the game, each character will have the possibility to travel, to move through the different countries (different rooms of the videoconference platform) or to stay in their own country.
Each group will decide on the arrivals modalities of their country, with the help of a questionnaire that addresses several aspects (what would be the possible motivations for coming to the country, what are the reception conditions and the steps to follow for those who arrive, what are their rights, the proposed resources etc).
Several rounds of movements/trips are then organised. Depending on the location of each character, they can choose to stay at home, return home, flee, travel to another country, etc. Depending on these choices and on their movements, they may have to part with some of their belongings.
When a character arrives in a country, an improvised performance is played by the participants (arriving and welcoming). Through this experience, the young people experience several migration situations from different perspectives.